Dx7 librarian windows7/6/2023 ![]() It's a simple routine - crammed into 1K of code - but it's fun and it may just produce something worth keeping. When the puzzle has been solved you end up in a random voice generator. System 7 also contains a small puzzle and the first three people to solve it will receive a free Real-Time Linker System (see review last month) worth £94.90. You can also edit your voice from the synth if you have an attack of inspiration while standing over it. After the first access, switching from graphic to edit screen is instantaneous and subsequent accesses only redraw the altered parameters. You can turn operators on and off (although, of course, this is not retained when saved to a patch or library file) you can copy one set of operator parameters to another and exchange them.Ī pull-down window draws the algorithm on screen and pressing 'G' on the Commodore 64's keyboard switches to a graphic display of the six operators' envelopes, output, keyboard scaling and pitch. There are lots of functions to make the task of editing your sounds easy. As an aid, you can de-emphasise (turn a shade of grey) the areas not currently under cursor control: a nice touch which gives the semblance of simplifying things. The central area contains details of the six operators (which are identical) so it's not as formidable as it first appears. The screen display does look a might full - it's crammed in fact - but it is well laid out. The voice editor displays all the parameters and functions which make up a voice. You can also read Help files from the Note Pad. During the process you can alter the voice names, use the program's Note Pad facility to write a short description of the voice (which the manual calls the Voice Legend) and edit the voice functions. ![]() You can load files from disk, select, copy, exchange and insert voices to create your own banks of sounds. Most manipulations take place directly on disk files but there is also an all-important Internal file which is used to transfer sounds to and from the DX/TX synthesizer. The Librarian lets you store and organise your synth voices in groups of 32. There are also transpose and double tempo options. The output can be routed to any MIDI channel and you can do other clever things, too, such as suppress the recording of performance control information so that you can cram more music in. ![]() It lets you hear what the sounds are like in situ. Here you can record a short piece of music which will play while you work through the other modules. These routines are particularly well designed and appear to be quite reviewer-proof as well as idiot-proof! A number of general commands operate in most parts of the system and all the disk handling routines are fairly similar even though they handle different types of files - a fact which need not concern the user. There are three main modules: the Sequencer, the Editor and the Librarian. From there you can consult the manual and dig deeper into the bits of immediate interest. ![]() To help you get started, there is a 12-page Beginner's Guide which whisks you through the basics. It is mainly command driven with one or two key presses but access to the main modules is from menu screens. System 7 was written in PASCAL by that awfully clever chap, Jethro Hill - not a lot of people know that. It also helps you to organise your synth voices and once you use a disk-based library system you'll wonder how on earth you ever managed without one. Its aim is not to teach you to programme - there are already a number of books on the market to do that - but rather to help you to programme. FM synthesis is not quite a chimpanzee's tea party and any help the programmer can get is to be welcomed.Įnter Joreth Music's System 7. Yamaha's DX7 and TX7 must be among the most difficult digital synths to programme. It's not just the fact that you only get one slider or a couple of plus and minus buttons with which to alter 1001 parameters, but each synth has its own set of programming rules and requires a lot more effort and understanding than your average analogue synth (remember them?). Let's face it: programming digital synths is a pain.
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